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Spiritfarer gameplay
Spiritfarer gameplay











spiritfarer gameplay

You will need to get currency (Glims) as well as resources to perform upgrades to your ship which are needed to open up areas of the map, as well as increase the size of your ship and unlock additional blueprints. Gathering resources can be tedious – traversing the map is especially slow early game, and resource nodes are limited and will need to recharge. That’s where the management flaws come in. For me, because some stories felt so drawn out, it lessened the impact.

spiritfarer gameplay

But the mechanics of the game means that character development comes slowly as you muddle your way through fulfilling requests. The art and music are lovely, the writing is excellent overall, and the characters are artfully depicted.

spiritfarer gameplay

I only had two character stories left unfinished, and if I’m being completely honest, I actually wish the entire game was about half as long. There are things you can continue to do after the game ends, but I don’t know if I’ll go back. I spent about 24 hours with Spiritfarer over the course of a couple of weeks, and that took me to the credits. More importantly (and taking up the bulk of the gameplay), you are also helping them finish up whatever they need to do (or have done) before they can move on to their final rest. You are put into the role of Stella (and her faithful companion, Daffodil), who have just being their tenure as the Spiritfarer – an entity responsible for rounding up spirits, and delivering them to the Everdoor.

Spiritfarer gameplay series#

However, thematically and as a series of character studies, it was brilliant and heart-wrenching, and so much more powerful than I was anticipating. As a management game, it was … ok, I guess. Spiritfarer is one of those games that I liked more and less than I expected at the same time.













Spiritfarer gameplay